Thoughts

Features vs. Model: Understanding the Scope of an “Editor-Friendly” CMS

Author

Corey Vilhauer

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Choosing an editor-friendly CMS means more than just picking a platform — the content model you build means as much as the CMS you build on.

The thing with selecting a content management system (CMS) is that there are, apparently, 750,000 individual choices to make. There are big choices — PHP or .NET? Enterprise or open-source? — and there are small choices. Vendor selection is big business, and making those (estimated) 750,000 choices is an entire industry all on its own, because vendors never truly know which of those choices is the deal-breaker.

But one thing you don’t hear too often is that most CMSs, at their base level, are way more similar than they are different. It seems like there might be 750k decisions to make, but in reality there are only a few features that differ across every content management system — things like proprietary tools, or unique content modeling, or even industry-specialized features.

Which, in a way, means we more often fall back to one of the most misunderstood and vague features in modern content management: Is the CMS editor-friendly?

Two decisions, not one.

Being editor-friendly means building to an established workflow. It means providing as little resistance to publishing as possible, while still maintaining structure. It especially means being clear and organized so the transfer of content from a human to the CMS isn’t dragging through mud.

In other words, “editor-friendly” isn’t a feature. It’s not something you can shop for. In most cases, making a CMS editor-friendly is not solely the job of the CMS vendor.

Ultimately, there are two decisions buried inside “we need a CMS our editors can use.” The first is the one you buy: the platform. But the second is the one you build: the content model — how your pages relate to each other, how content is re-used, and how you balance structure vs. free-form. While the platform obviously sets the ceiling on how good the editor experience can be, the content model and the work done during implementation represents the floor — a strong platform sitting on a bad model is still a bummer of an editing interface.

The assumption is that this content modeling work comes after the platform is chosen, and in most cases that’s exactly what happens — IT or someone in the C-suite push for a vendor selection because it seems like the logical first step of a web project. I’d argue that while this is normal — and building a content model based on a chosen tool is a pretty standard practice — that does not mean it’s the best idea. You can’t really evaluate a platform for your editors until you have at least a rough idea of your content model, because the model is what tells you what editor features you even need in the first place.

Without a model, you end up grading every platform on a relatively generic feature list, while with a content model you can walk into a vendor demo or selection process with a few pointed questions — questions that will surely come up no matter what once your editorial team takes up the new tool.

Building a rough model.

Now, this sounds like a lot of work. In reality, it’s just a rearranging of the work you’re already going to do. Your content model does not need to be perfected or vetted by 100 stakeholders, and you certainly don’t need a field-by-field map. You DO, however, need enough of a sketch to figure out the harder questions.

Here are some examples of what “enough” looks like:

  • If you run an association, you may have individual chapters that run their own events. Are these events part of a single chapter calendar? Or is the hope that every event is part of a larger calendar that’s filtered at the chapter level? This determines if the event model relies on a parent-child relationship or if event feeds are populated from a pool of events.
  • If you’re managing web content for a credit union, you will be deeply invested in how blocks and reusable content work. Can you create a single editorial block for a disclosure and post it across the site, creating a single space for edits? Are you looking for more advanced central governance like token replacement? How the CMS manages blocks and reusability is important, but it depends on how your team will be managing reusability.
  • If you’re working on a hospital site, you’re going to have a pretty deep pool of physician profiles, and each physician is going to be connected to multiple clinics. That’s a many-to-many relationship. Will you need to assign every location to the provider? Or is it easier to assign every provider to the location?

All of these questions require at least a rough model, but that rough model then unlocks what can be learned from demos and vendor vetting. As we say at Blend, the best sites happen when the thinking comes first — and this is a classic example. Sometimes we need to adapt our strategy to match the technology at hand, but that doesn’t mean we have to give up all of our choices to the whims of the technology itself.

What the model controls.

So, with this rough model sketched out, let’s talk about what can most often be adjusted by the implementation team.

Every CMS has a set of content types. General use pages and articles and article feeds and events and profiles and other very specialized types that may be wholly unique to your industry. We have expectations on how this content relates to each other, which means it’s important to build the model around how editors themselves think.

The CMS should match the work they know, while also providing enough structure to keep things standardized across a larger team. Examples include:

  • Structured content — The decision around what fields are more open vs. which fields are locked into place to preserve schema and layout is a decision made as a part of the content model.
  • Relationships — When a user makes a change to a page that connects to others, more than likely the change needs to be reflected on the other side of those relationships.
  • Accessibility and performance — The CMS can only go so far in applying accessibility fields like alternative text, or building a page to load quickly. These are most often content type level decisions, not full-site CMS decisions.

For most teams, the model is what makes or breaks the editor experience. Every time an awkward relationship is built, or a block struggles to look right across different templates, the editorial experience degrades.

Website model with different elements broken out.

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What the platform controls.

With all of this content modeling talk in mind, there are also enough elements of a new CMS that cannot be changed or updated. These are the things you will leave to the platform, and these are the things that are worth evaluating in your own hands.

  • Preview — Can an editor see what a page will look like before it’s live? Is a build step required?
  • Roles and permissions — Can you give a volunteer or a junior editor access to the parts they need and nothing else?
  • Error recovery — When someone breaks something, or someone accidentally makes an editing mistake and overwrites old content, how hard is it to fix?
  • Editor freedom — For a lean team, this is huge — can the editorial team make non-critical changes to things like taxonomy and categories, child content allowances, site-wide fallbacks? Are things expected to be hard-coded or do approved editors get a little freedom?

But what about…

A few things that change the equation (but just a little):

Building on headless.

Are you looking for a CMS right now? You’ve probably heard “headless” about 3,000 times.

Composable and headless setups are sold as a modern answer, and sometimes they are! However, for a leaner team, headless moves the editor experience the wrong way. Sometimes preview requires a build step, and publishing is not always instant. There are also more separate systems to keep wired together (and maintained!).

We’ve written already about when headless is the right call, but we’ll reiterate what we’ve said above: don’t forget the editors when reviewing headless options.

Retrofitting the model when technology’s already been chosen.

You may already be past this point. In fact, there’s a REALLY GOOD CHANCE if you’re reading this, you’re already way past the point of picking a vendor — the platform is chosen, and the contract has been signed.

The good news is that you almost certainly haven’t hit the platform’s ceiling. As we mentioned earlier, most of the editor experience will take place through the model, not the CMS. Instead of planning for the constraint, you’re shifting it down one phase — you’re making the best of the constraint.

The best time is right now.

But, with all of this said, the best time to address editor friendliness is before you make your decision, especially if you can get a rough content model put together beforehand.

A CMS platform is expensive, and the decision is very slow to reverse. At the same time, the CMS itself is rarely going to promise you more than you need — again, most CMSs are about 98% the same. It’s just that the last 2% is going to be different from industry to industry, and you don’t want your editor landscape to be tripped up by it. Vetting vendors is about figuring out which 2% matters. You don’t want to assume you can when you actually can’t.

Getting the order right allows the purchase to serve the work, instead of the purchase leading the work. It’s all about knowing what you need, asking the right questions, and making sure editors have a place at the table.

You can do nearly anything on a modern CMS. But it’s worth spending time up front to make sure what you actually need doesn’t fall outside of that “nearly” in the first place.

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