Thoughts

Thoughts and Articles from Blend Interactive

July 16, 2019  |  The Web Project Guide

Chapter 6: Identify Outcomes and Expectations

A house on a hill.

Your content and message – and your audiences – live on dozens of paths and hundreds of combinations. Understanding what they’re looking for when they access your project will have a large impact on the steps that follow.

Discovery and Scoping  |  Strategy

July 15, 2019  |  The Web Project Guide

Chapter 5: Identify Your Audiences

A person using an X-Ray to see a bear and birds in a forest.

We build websites to prompt an action or convey information to humans. Who are your humans? What are their motivations?

Discovery and Scoping  |  Strategy

June 16, 2019  |  The Web Project Guide

Chapter 4: Create a Project Plan

A cloud of location icons.

Determine the true time scope of your project. When does it start (hint: right now, perhaps) and how will you choose someone to help through to the very end?

June 15, 2019  |  The Web Project Guide

Chapter 3: Form Your Project Team

A scientist, an executive, and an astronaut.

Web projects are shaped by the people involved in decision-making. You can help prevent latestage rework by making sure the right people are in the room from the beginning.

Discovery and Scoping  |  Project Management  |  Strategy

May 16, 2019  |  The Web Project Guide

Chapter 2: Set Your Expectations

A rocket ship going from point A to point B on a dotted line.

What does it mean to get started on this project? Let’s set a scope for what this project will include, as well as give some thought to what “success” means – and your realistic chances of achieving it.

Design and Front-End  |  Project Management  |  Strategy

May 15, 2019  |  The Web Project Guide

Chapter 1: Know the Scope of the Project

A match being lit.

So, we need a new website? The easy question is, “Now what?” The harder question is, “How did we get here?” Gain buy-in on the reasons behind a new project, define the problem in a way that gains traction, and avoid some early red flags along the way.

Discovery and Scoping  |  Project Management  |  Strategy

Corey Vilhauer  |  April 18, 2018

The Accessible Editor: Part One – What is the Accessible Editor?

Binoculars sitting on a table.

An introduction to editorial accessibility: in which we welcome the concept of accessibility and talk about its scope: both physical and societal.

Accessibility  |  Content and IA

Corey Vilhauer  |  April 18, 2018

The Accessible Editor: Part Two — The Structured Things: Alternative Text

Binoculars sitting on a table.

Even though we say an image is worth 1,000 words, to an assistive device an image is simply an image. We have to provide the words. Here's how.

Accessibility  |  Content and IA

Corey Vilhauer  |  April 18, 2018

The Accessible Editor: Part Four — Inside the WYSIWYG: Plain Language

Binoculars sitting on a table.

Accessibility means more than just structure. We need to write in a way that allows anyone to understand context — whether due to assistive devices, or due to a language barrier.

Accessibility  |  Content and IA

Corey Vilhauer  |  April 18, 2018

The Accessible Editor: Part Five — Inside the WYSIWYG: Headings and Descriptive Links

Binoculars sitting on a table.

So, we've done the work to make our content readable for people. Now it's time to make sure it's structured for search and assistive devies.

Accessibility  |  Content and IA

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